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The default mid-game start date is the year 2300, end-game is 2400. Midgame crisises are mainly the AI rebellion, the great Khan (Marauder Horde). Endgame crisises are awakening fallen empires and the actual crisises. These events always have a MTTH (Mean Time To Happen), and that timer starts after your game reaches the year.


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These are mid game crisises: Great Khan. Can be spawned in any marauder empire. Pretty aggressive crisis, a fast and strong fleet (35k) will roam the galaxy conquering other empires. Can end by itself if Great Khan dies. An extremely low chance that in this case there will be a new Khan. Great tempest.


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Ranges from 0× (no crisis) to 25×. Base crisis ship bonus is multiplied by the number of this slider. Crisis Type - Determines which one of the endgame crises will appear. If set to All each crisis will be stronger than the previous one. Mid-Game Start Year - Determines earliest year whereby mid-game events can occur. Default is 2300.


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Firstly this depends on what you set the mid game crisis year to in galaxy creation, the default being a minimum of 2250. Currently the Great Khan is the only mid game crisis, so in games with only one Marauder faction its easy to know where they will appear, in larger galaxies with multiple Marauder factions it will randomly be any one of them.


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Mid-game crisis is only possible with Apocalypse (the Khan) and Distant Stars (Gray Tempest). If you lack these DLC then there is no mid-game crisis. Neither are guaranteed to happen, and crisis multiplier has no effect on them. The Gray Tempest can only be activated if someone opens the L-Gates. This requires a certain amount of research, so.


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Fearless_Nothing3644 • Technocracy • 1 yr. ago. There's three is what I know. Gray Tempest is sometimes coming from L-Gates when someone opens it. Khan unites space pirates and declares a Khanate in midgame. And there's a rare event from shroud called End of the Cycle which all of your planets turns into Avatars in 50 (I am not sure about.


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MID GAME CRISIS AND CHILL - THE STREAM - Saturdays, late. Our flagship chat show will be going live on Saturday nights so join Alan and Jamie for some relaxed nattering. Our two crabby old geezers chat about whatever springs to mind while playing whatever tickles their fancy. Political discourse one moment, health benefits of masturbation.


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I have yet to have any kind of crisis activate in any of my games. Unmodded 2.0.2 beta up to date ~8 games past 2450 with mid game crisis set at 2350 or 2300 Ai set at aggressive Difficulty and crisis strength at normal settings. The clock for the end game crisis starts ticking 50 years after the end game date that you set in the startup.


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This year's theme: Create a Unique Mid-Game Crisis Now, what constitutes a Crisis? Anything that can disrupt an empire or a group of empires, a region of space, or even just benefits to a single empire could be considered a crisis. But so could internal events in a single empire be a crisis for that empire or its neighbors.


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A crisis is an event that threatens the entire galaxy and all life within it. There are two types of crises: those caused by outside entities that make an appearance after the end-game start year, and those caused by player and AI empires (except Fallen Empires).. Each time a crisis conquers a planet it causes diplomatic Threat with all empires, making them more likely to cooperate against the.


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Thematically, a Mid Game Crisis should be about shaking up the mid game and changing the colours on the map - rather than a sheer fight for survival, a fight for the status quo. A Robo Revolution (Robolution), The War in Heaven and the new Horde crisis are all great mid game crises. Notice they're focused on nabbing vassals and establishing.


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Build Up The Military: Assuming that you manage to keep your economy stable, you should be able to sustain a strong military to counter threats. If your military is tough, it won't take too much work to overcome the mid-game crisis in Stellaris. Keep An Eye On Morale: Armies cannot perform to their full potential if they have low morale.