Zephyr Strike 5e D&D Guide [2023]


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Zephyr Strike Spells You move like the wind. Until the spell ends, your movement doesn't provoke opportunity attacks. Once before the spell ends, you can give yourself advantage on one weapon attack roll on your Ranger Spells Compendium - Sources->Xanathar's Guide to Everything


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Zephyr Strike - DND 5th Edition Zephyr Strike Source: Xanathar's Guide to Everything 1st-level transmutation Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute You move like the wind. For the duration, your movement doesn't provoke opportunity attacks.


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Zephyr Strike is a spell for 5th edition published in Xanathar's Guide to Everything . Zephyr Strike ( pointer) 1st-level transmutation Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute Casters: Ranger Unofficial Description: You have a free disengage while the spell is active.


Zephyr Strike 5e D&D Guide [2023]

Bob and Sam discuss the spell Zephyr Strike. Our written review can be read here.https://www.caverns-and-creatures.com/5e-spells/zephyr-strikeCheck out the.


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Home » Spells Zephyr strike 5e | 5th Edition Spell Guide Zephyr strike is a 1st-level transmutation spell, it works on ranger class. The casting time of this spell is 1 bonus action and range are self. Its required only vocal components and the duration of zephyr strike is up to 1 minute. 1st-level transmutation Casting Time: 1 bonus action


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Zephyr Strike A spell from Xanathar's Guide To Everything Transmutation Level: 1 Casting time: 1 Bonus Action Range: Self Components: V Duration: Concentration, up to 1 minute You move like the wind. Until the spell ends, your movement doesn't provoke opportunity attacks.


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Zephyr Strike is what we can call a ranger signature spell since it is only available to this class. The spell allows a ranger to gain advantage on a weapon attack, deal extra damage if that attack hits, and gain 30 feet of walking speed until the end of the turn. It's a lot packed into a 1st-level spell, so let's unpack it real quick.


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Zephyr Strike 5e 1st-level Transmutation Casting Time: 1 Bonus Action Range: Self Components: V Duration: Concentration, up to 1 minute You move like the wind. For the duration, your movement doesn't provoke opportunity attacks. You have one opportunity to gain advantage on a weapon attack roll before the spell expires.


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Can I use Zephyr Strike outside of combat to increase my running speed? Ask Question


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Is Zephyr Strike insane? First of the basics: 1st-level transmutation Casting Time 1 bonus action Duration Concentration, up to 1 minute Range Self You move like the wind. Until the spell ends, your movement doesn't provoke opportunity attacks.


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Spell Description. You move like the wind. Until the spell ends, your movement doesn't provoke opportunity attacks. Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the.


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The zephyr strike spell for D&D 5e. Zephyr Strike [ Frappe du zéphyr] level 1 - transmutation. Casting Time: 1 bonus action. Range: Self. Components: V. Duration: Concentration, up to 1 minute. Description not available (not OGL). But here is a summary: The caster's movement (+30 ft) doesn't provoque OA and he gets advantage to one attack roll.


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Zephyr Strike: Dash 'n Bash. You move like the wind. For the duration, your movement doesn't provoke opportunity attacks. Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet.


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Zephyr Strike Level 1 • Transmutation Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration , up to 1 minute Damage Type: Force You move like the wind. For the duration, your movement doesn't provoke opportunity attacks.


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Zephyr Strike. You move like the wind. For the duration, your movement doesn't provoke opportunity attacks. In addition, the first time you make a weapon attack on your turn before the spell ends, you make the attack roll with advantage, and your speed increases by 30 feet until the end of that turn. Spell Lists.


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A searchable D&D 5e spell list.. Zephyr Strike Sources: Xanathar.171 Tags: ranger level1 transmutation. 1st-level transmutation. Casting Time: 1 bonus action. Range: Self. Components: V. Duration: Concentration, up to 1 minute. You move like the wind. Until the spell ends, your movement doesn't provoke opportunity attacks.